Hallo,
folgendes Problem und finde keine Lösung.
Und zwar Server startet und wenn ich versuche zum Server zu verbinden denn stürzt der Server ab mit folgender Fehler Meldung
VERSION: 102.4
ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x00007ff6f45f1f90) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654]
ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x00007ff6f4aee34b) + 46 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:10443]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff6f4b231b1) + 68 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1162]
ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff6f5aacf47) + 39 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\gamemode.cpp:1286]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff6f5c9fc54) + 200 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\world.cpp:4320]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff6f5a44ab7) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datachannel.cpp:1081]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6f5a4547f) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6f5a45286) + 11 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datachannel.cpp:543]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6f5a453d3) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datachannel.cpp:340]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6f5b42b56) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\netconnection.cpp:1185]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6f5b43068) + 13 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\netconnection.cpp:619]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6f59a7346) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:228]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6f4720ebc) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6f5af7dc9) + 14 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6f5b1afaf) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\leveltick.cpp:1110]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6f5abbce2) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6f45c1aab) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2492]
ShooterGameServer.exe!GuardedMain() (0x00007ff6f45bc75d) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6f45bc7ba) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6f45c239a) + 17 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6f69c480d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff802ec84d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff80571e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff80571e851) + 0 bytes [UnknownFile:0]
Kann mir Jemand helfen ?